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=====# List of advanced filters #===== ||<table align=center><table bordercolor=#debb7b><rowbgcolor=#000><rowcolor=#fff><width=15%> '''Name''' || '''Effect''' || ||<colbgcolor=#000><colcolor=#fff> AAA Super Computer || Renders a transluscent digital style border. || || AAA Super Hexagon || Renders a transluscent digital style border made up of a hexagon grid. || || AAA Water Drop || Distorts the screen to simulate water droplets flowing down the screen. || || Alien Vision || Turns the screen into various shades of green, and adds a TV and offset effect. || || Atmosphere Rain || Renders rain and lightning. || || Atmosphere Rain Pro || Renders rain and lightning, but the visuals are more subtle and extra raindrop effects are added. || || Atmosphere Snow 8bits || Generates white and cyan rectangle particles that fall from the top of the screen. || || Blizzard || Renders a snowstorm. || || Blur Bloom || Applies blur and bloom. || || Blur Blur Hole || Applies blur to the screen border, leaving an elliptical window in the middle. || || Blur Blurry || Blurs the screen. || || Blur Dithering 2x2 || Blurs the screen horizontally, and applies a pixel dithering effect. || || Blur Dither Offset || Similar to Blur Dithering 2x2, but the dither effect is animated like static. || || Blur Focus || Blurs the screen border, shrinks the edges and expands the corners and middle to fill the spots in. || || Blur Gaussian Blur || Applies Gaussian blur to the screen. || || Blur Movie || Blurs the screen. || || Blur Noise || Blurs the screen horizontally, and applies static to color boundaries. || || Blur Radial || Blurs the screen, and moves the pixels near the border further out. || || Blur Radial Fast || Supposedly a more performant version of Blur Radial. Visually less smooth. || || Blur Regular || Blurs the screen horizontally. || || Blur Steam || Blurs the screen by splitting the screen into low-opacity copies, offset in each cardinal direction. || || Blur Tilt Shift || Blurs the left and right edges of the screen. || || Blur Tilt Shift Hole || Blurs the screen border. || || Blur Tilf Shift V || Blurs the top and bottom edges of the screen. || || Colors Adjust Color RGB || Modifies the RGB values of the screen, with an additional brightness control. || || Colors Adjust Full Colors || Modifies the RGB values of the screen, where each modified color channel is independently controlled by the value of each color channel of the original color. || || Colors Bleach Bypass || Increases brightness contrast and decreases the saturation. || || Colors Brightness || Modifies the brightness of the screen. || || Colors Dark Color || Increases brightness contrast and applies a glow effect. || || Colors HSV || Modifies the HSV values of the screen. || || Colors HUE Rotate || Applies a constantly cycling hue modifier to the screen. || || Colors New Posterize || Applies a green tint and limits the number of colors on screen. || || Colors RGB Clamp || Limits the range of each color channel. || || Colors Threshold || Given a brightness threshold value, any pixels brighter than this value appear as white, and darkers pixels appear as black. || || Color Bright Contrast Saturation || Modifies the brightness, contrast and saturation. || || Color Chromatic Aberration || Applies a chromatic aberration effect. || || Color Contrast || Modifies the contrast. || || Color Gray Scale || Applies a grayscale effect. || || Color Invert || Inverts the screen colors. || || Color Noise || Applies a non-moving noise pattern overlay. || || Color RGB || Applies a color tint to the screen, the color supplied by a single RGB color code. || || Color Sepia || Applies a sepia effect. || || Color Switching || Inverts the hue values (From 0–360 to 360-0, not to be confused with inverting the colors). || || Color YUV || Modifies the YUV values of the screen. || || Distortion Aspiration || Compresses the middle of the screen, and expands the corners, with darkened borders. || || Distortion Big Face || Makes the middle of the screen bulge outwards, and compresses the border to the midpoints of each edge. || || Distortion Black Hole || Creates a darkened elliptical area on the screen, and warps the rest of the screen to wrap around the darkened area. || || Distortion Dissipation || Blurs the screen using offset copies (stronger near the top-left corner), which are generally offset upwards. || || Distortion Dream || Adds a constant transparent moving overlay on top of the screen that offsets pixels below it. The overlay is determined by the current screen, and uses differences in brightness to determine the offset. || || Distortion Dream 2 || Makes the screen wobble. || || Distortion Fish Eye || Applies a fisheye effect. || || Distortion Flag || Wobbles and vibrates the screen. || || Distortion Flush || Turns the corners of the screen into solid colors, leaving an elliptical window in the middle. The middle part has a wavy overlay applied. || || Distortion Half Sphere || No visible effect. || || Distortion Heat || Pixels nearby lighter pixels are displaced in the down left direction, while pixels nearby darker pixels are 'taken over' by the darker pixels from the top right. || || Distortion Lens || Bulges the center out, and fills in the middle using smaller copies of the screen. || || Distortion Noise || Applies a non-moving distortion filter, supposedly affected by a noise generator. || || Distortion Shock Wave || Periodically creates a pulsing shockwave from the middle of the screen. || || Distortion Twist || Twists the screen in a spiral shape. || || Distortion Square Twist || Twists the screen in a rectangular spiral shape. || || Distortion Water Drop || Given a specific point, causes periodic water-like ripples to emerge from that point. || || Distortion Wave horizontal || Applies a horizontal wave effect. || || Drawing Blue Print || Turns the screen blue with white outlines, along with a blueprint-like texture overlay. || || Drawing Cell Shading || Applies cel-shading with black outlines. || || Drawing Cell Shading 2 || Applies black outlines and bloom. Despite the name, the color detail does not seem to deteriorate noticeably. || || Drawing Comics || Turns the screen black, white and red. || || Drawing Crosshatch || Applies a crosshatch effect with a white background. Darker pixels have an additional layer of dark-colored hatches. || || Drawing Curve || Turns the screen grayscale, and applies shading by following a repeating elliptical curve pattern. || || Drawing Enhanged Comics || Similar to Drawing Comics, but with more brightness differentiation. || || Drawing Halftone || No visible effect. || || Drawing Laplacian || Turns the screen black with neon outlines. || || Drawing Lines || Turns the screen grayscale, and applies dithered shading that follows a pattern of interlocked diagonal lines. || || Drawing Manga || Turns the screen black-and-white and applies halftone shading on gradients. || || Drawing Manga 2 || Applies a halftone effect to medium-brightness colors, using a white background. Also adds dark outlines to color boundaries that also have a halftone effect. || || Drawing Manga 3 || Applies a halftone effect to medium-brightness colors, using a white background. For unaffected pixels, the green and blue channels are merged into one, following the value of the original G channel (e.g. green -> cyan, cyan -> cyan and blue -> black). || || Drawing Manga 4 || Similar to Drawing Manga 3, but with halftone-applied black color boundaries. || || Drawng Manga 5 || Similar to Drawing Manga, but without the black-and-white filter. || || Drawing Manga Color || Somewhat similar to Drawing Manga 5, but with less clear outlines and clean diagonal hatching instead of halftones. || || Drawing Manga Flash || Applies black animated speed lines to the screen border. || || Drawing Manga Flash White || Similar to Drawing Manga Flash, but the speed lines are white. || || Drawing Manga Flash Color || Similar to Drawing Manga Flash, but the speed line color can be specified using a hex color code. || || Drawing New Cell Shading || Applies black outlines to harsh color borders. Despite the name, the color detail does not seem to deteriorate noticeably. || || Drawing Paper || Turns the screen white with blue outlines, along with a crumpled paper-like texture overlay. || || Drawing Paper 2 || Turns the screen white with blue outlines, along with a neat paper-like texture overlay and ring binders along the top edge. || || Drawing Paper 3 || Turns the screen brown with black outlines, along with a coarse paper-like texture overlay. || || Drawing Toon || Turns the screen blue-gray, and limits the number of colors. Also applies black outlines to color boundaries. || || Edge Black Line || Turns the screen black and applies thick, high-contrast neon outlines to color boundaries. || || Edge Edge Filter || Applies a color filter outline to color boundaries. The color filter is determined by amplifiers for each channel. || || Edge Golden || Turns the screen a dark blue with golden outlines. || || Edge Neon || Similar to Edge Black Line, but the outlines are blurrier and have glow applied. || || Edge Sigmoid || Turns the screen white with thin black outlines. || || Edge Sobel || Turns the screen black with grayscale outlines, whose brightness depend on the difference between bordering colors. || || EXTRA rotation || The screen is rotated to a specific angle. The screen is also rescaled and stretched to fit the new target resolution. || || Eyes Vision 1 || Applies a wavy golden iris filter to the screen border. This filter also randomly shuffles around, simulating eye movement. Periodically, a blinking effect is also applied. || || Eyes Vision 2 || The corners of the screen are turned black, leaving an eye-shaped window. Furthermore, the left and right edges of the window have an iris filter, leaving only a thin pupil-shaped window in the middle unaffected. This filter also randomly shuffles around and blinks periodically. The color of the iris is mostly green on the left side, and mostly white on the right. || || Film Color Perfection || Increases the saturation and brightness contrast. || || Film Grain || Applies a subtle animated static overlay. || || Flip Screen || No visible effect. || || Fly Vision || Turns the screen into a grid of hexagonal tiles. || || FX 8bits || Heavily limits the color palette, and pixelates the screen. || || FX 8bits GB || Limits the color palette into four shades of green, and also applies a noise effect across the main diagonal. || || FX Ascii || Turns the screen into a square grid of various pixelated glyphs, with each color having an associated glyph. || || FX Dark Matter || Slightly darkens and warps the screen around a specified point. || || FX Digital Matrix || Causes green and blue pixelated numbers to scroll up and down the screen. || || FX Digital Matrix Distortion || Causes pixelated numbers to scroll up and down the screen. These pixels do not have colors of their own, instead vertically offsetting the pixels behind it. || || FX Dot Circle || Turns the screen into a square grid, each filled by circles on a black background. || || FX Drunk || Causes transluscent copies of the screen to wave around, and applies a hazy color filter. || || FX Drunk 2 || Causes multiplie transluscent copies of the screen to oscillate. || || FX Earth Quake || Shakes the screen. || || FX Funk || Applies a bright multicolored filter to the screen that constatly moves and shifts. || || FX Glitch 1 || Cretaes multiple horizontal glitch lines to rapidly appear and disappear. || || FX Glitch 2 || Applies a multicolored static effect to the screen, and also creates deadzones. The effect seems to be animated for the first few seconds, but then turns non-moving. || || FX Glitch 3 || Creates multiple thick red horizontal glitch lines to rapidly appear and disappear. || || FX Grid || Turns the screen into a dark green square grid with bright green borders. || || FX Hexagon || Turns the screen into a "pixelated" hexagonal grid. || || FX Hexagon Black || Turns the screen into a hexagonal grid with thin black outlines. || || FX Hypno || Creates a bright grid overlay that keeps warping in shape and size, creating patterns resembling conic sections. || || FX Inver Chromi Lum || Assumed to invert the Chromi and Lumi values. || || FX Mirror || Replaces the right half of the screen with a mirrored version of the left. || || FX Plasma || Overlays a bright, moving moire-like pattern on the screen. || || FX Psycho || Rapidly flashes bars of high-contrast bright colors. || || FX Scan || Creates a red vertical bar that moves left and right. Each part of the bar is offset horizontally depending on the color below. || || FX Screens || Overlays a grid of rectangles that flash periodically. || || FX Spot || Creates a thick vignette effect, leaving only the middle part visible. || || FX super Dot || Turns the screen into a grid of squares with blurry black outlines. || || FX Zebra Color || Renders each color as alternating lines between black and the original color. The thickness and angle of the line seems to vary by brightness. || || Glitch Mosaic || Applies a glitch-like filter by offsetting and copying parts of the screen. || || Glow Glow || Makes the screen glow. || || Glow Glow Color || Makes the screen glow in a specified color. || || Gradients Ansi || Reduces the color palette to the high-intensity ANSI colors (with black instead of gray), and seemingly inverts the brightness. || || Gradients Desert || Turns the screen into shades of brown, white and blue. (In order of brightest to darkest; white turns to brown, pink turns to white and red turns to blue, for instance.) || || Gradients Electric Gradient || Turns the screen into shades of black, blue and white. Green colors are biased towards black. || || Gradients Fire Gradient || Turns the screen into shades of black, red and white. Green colors are biased towards black. || || Gradients Hue || Turns every color fully saturated and at 50% brightness (100% value brightness). The hue is determined by the brightness; white corresponds to 0 degrees and black to 360, with the entire color wheel contained within. || || Gradients Neon || Turns the screen into shades of blue, purple, magenta, orange and yellow, much like a synthwave-style sunset. || || Gradients Rainbow || Turns the screen into shades of dark red, black, dark green, green, gray, white and black again. || || Gradients Stripe || Turns the screen into alternating stripes of white and light gray. Because the stripe color is determined by brightness, more drastic gradients cause thinner and denser stripes. || || Gradients Tech || Turns the screen into shades of black, green and white. || || Gradients Thermal || Turns the screen into shades of black, dark purple, red, orange, yellow and white. || || Light Rainbow || Overlays a bright, wavy flame-like effect on the screen, that changes colors in a rainbow-like fashion. || || Light Rainbow 2 || Overlays a dark, wavy flame-like effect on the screen, that changes colors in a rainbow-like fashion. || || Light Water || Causes the screen to warp and wave as if on a surface of water. || || Light Water 2 || Creates moving ripple effects that cause thes screen to warp and wave. || || Night Vision FX || Adds a binoculars-like vignette effect, static noise, some glow and TV-like bars. Also turns the screen green, and applies a slight fisheye effect. || || Night Vision 4 || Applies a wavy-flowing static effect, and turns the screen into a gradient from a slightly dark green to a darker green. However, red colors turn bright green and green to blue colors turn pure black. || || Noise TV || Renders an opaque grayscale static effect on the screen. || || Noise TV 2 || Renders an opaque, mostly grayscale static effect on the screen. The static looks more like horizontal bars that travel downwards. || || Noise TV 3 || Renders a wavy, rapid static pattern that moves down and left. || || Oculus Night Vision 1 || Turns the screen green and adds TV-like bars. || || Oculus Night Vision 2 || Turns the screen green with increased contrast and adds static and TV-like bars. Sparse bright horizontal bars also sweep the screen up and down. || || Oculus Night Vision 3 || Similar to Oculus Night Vision 2, but with an added glitchy wave effect instead of the static. The colors are also brighter, but with green and blue turned black. || || Oculus Night Vision 5 || Similar to Oculus Night Vision 2, but with a binoculars-like vignette. || || Oculus Thermal Vision || Turns the screen into shades of red, yellow, red again, purple and blue. || || Old Film Cutting 1 || Turns the screen grayscale and adds an opaque glow to the center of the screen. A messy moving film-like overlay is applied, scrolling from right to left. || || Old Film Cutting 2 || Turns the screen grayscale and adds a more transparent glow to the center of the screen. A messy moving film-like overlay with cells is applied, scrolling from right to left. || || Pixelisation Dot || Adds a grid of dark gray dots to the screen, with sparser dots for brighter colors. Colors darker than this dark gray are brightened so that they match, and green is also turned dark gray. || || Pixelisation Oil Paint || Reduces the details of the screen, emulating an oil paint effect. || || Pixelisation Oil Paint HQ || Similar to Pixelisation Oil Paint HQ, but the pixels are blended more smoothly. || || Pixel Pixelisation || Pixelates the screen. || || Real VHS || Applies a VHS effect. || || Retro Loading || Creates rows of white moving squares starting from the top left. The effect resets when the screen is filled. || || Sharpen Sharpen || Applies a sharpen effect. || || Special Bubble || Creates a number of 'bubbles' that move and orbit around the center. These bubbles distort the colors around them. || || TV 50 || Applies an old black-and-white TV-like effect. || || TV 80 || Applies an old color-TV-like effect. || || TV ARCADE || Applies an arcade-screen-like effect. || || TV ARCADE 2 || Similar to TV ARCADE, but with a row of horizontally-offset colors periodically traveling down the screen. || || TV ARCADE 3 || Appears to be a slightly altered variation of TV ARCADE. || || TV ARCADE Fast || Similar to TV ARCADE 2, but the screen seems to be tilted, and the row is more intrusive, actively distorting the colors in the entire row. || || TV Artefact || Adds rectangular artifacts and periodically shifts color channels horizontally for a brief amount of time. || || TV Broken Glass || Adds a broken glass effect to the center of the screen with varying sizes. || || TV Broken Glass 2 || Adds broken glass effects to specific parts of the screen, with each "bullet" impact point specified individually. || || TV Chromatical || Causes color channels to move to and from their original positions horizontally. || || TV Chromatical 2 || Offsets the color channels, and periodically zooms the screen in and out. || || TV Compression FX || Renders compression artifacts. || || TV Distorted || Distorts the screen to make it look like a low-quality TV. || || TV Horror || Turns the screen grayscale with a sepia undertone. Turns colors into streaks of black and white that slowly and robotically move in and out. || || TV LED || Pixelates the screen and offsets the color channels to emulate an LED screen as from up close. || || TV Noise || Applies a black and transparent static pattern. || || TV Old || Turns the screen grayscale, applies a vignette and static effect. The static effect seems to warp towards the lower-left corner. || || TV Old Movie || Turns the screen grayscale, adds flashes and film grain, adds a vignette and random offset to the camera. || || TV Old Movie 2 || Similar to TV Old Movie, but significantly darker. || || TV Planet Mars || Turns the screen into shades of white, yellow, red, brown and black, with glow applied. || || TV Posterize || Reduces the color palette, grouping similar colors together. || || TV RBG || Pixelates the screen, and splits each pixel into subpixel channels of red, green and blue. Each pixel is separated by a black border. || || TV Tiles || Overlays a grid of bright rectangles. These rectangles go on and off, and additional grids of rectangles can be seen within each rectangle when off. This effect is applied recursively. A vignette-like effect is applied, leaving the center of the screen unaffected by the overlay. || || TV Vcr || Applies a VCR effect. || || TV VHS || Applies a VHS effect. || || TV VHS Rewind || Turns the right side of the screen more red with washed out colors. There exist a squashed copy of the screen starting at the center towards the right, and a stretched and mirrored copy stretched towards the left with seemignly inverted colors. || || TV Video 3D || Applies a weird 3D effect. || || TV Videoflip || Scrolls the screen downwards. || || TV Vintage || Similar to TV Chromatical 2, but with a TV-like overlay. || || TV Wide Screen Circle || Applies an elliptical windowbox to the screen. || || TV Wide Screen Horizontal || Applies letterboxing to the screen. || || TV Wide Screen HV || Applies windowboxing to the screen. || || TV Wide Screen Vertical || Applies pillarboxing to the screen. || || VHS Tracking || Rapidly distorts the screen in a wavy fashion. || || 비전 아우라 || || || 비전 아우라 왜곡 || || || 비전 크리스탈 || || || 비전 드로스트 || || || 비전 플라즈마 || || || 비전 사이코 || || || 비전 무지개 || || || 비전 터널 || || || 비전 워프 || || || 비전 워프 2 || ||
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